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When selecting a stage, instead of pressing X, press Circle. After you complete Dragon Universe mode with any character once, press X or Start. Skip creditsĪt the credits screen, press L1 + L2 + R1 + R2 + Start. Note: If you go into the Dragon Arena, start a match, then remove the game disc and choose "Reselect characters", you will get stuck and be at a perpetual loading screen, where you can make hundreds of Saibamen appear. Rotate the Analogs-sticks to make the Saibamen grow. Have a saved game from Dragon Ball Z: Budokai 2 on your memory card to get a Silver Membership Card, Babidi's Pot, and Bardock. Level 60 VegetaĮnter " oHDskI mRNIqC s)-gG* u%LmLN TnvNlG k+PnbF" as a password. Level 99 GokuĮnter " cxgsYD fc-J$( HNMkJt Tcn)yd as a password. 2P in Dragon Arena tap R2 when selecting your fighter. You can also use the character yourself if you do 1P vs. Enter it "as is", keeping the correct upper and lower case characters. When selecting your opponent, press R1 + Start to enter the password.
Would tournament stage hyper dragon ball z plus#
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Combatįighting mode between 2 players, or one against the computer. If you won the story mode without losing once you had to fight 3 more battles to finish the game? completely. Not in all the fights it was necessary to win to follow the original story, only changes in the texts were produced. Mode based on the story of ? Dragon Ball Z from Freezer's Arc to Majin Buu's Arc. This option was very similar to the one we saw in Butoden, offering alternative paths for the story to unfold according to our decisions. The only negative of the game? was that, unlike the Japanese version, in the European edition the main mode was eliminated: the story mode. The number of characters in the game was 10, almost all of them taken from the story portion of the Majin Buu saga. The special attacks also raised the bar considerably. Now, the modeling was more detailed, had a larger animation frame per second, and the scenarios where we fight, apart from being faithful and beautiful, were rich in detail. The graphics changed engine in this game, and clearly distanced it from the other titles of the franchise. In addition, recharging energy also increases our health bar, making the fights eternal and very technical. The classic life bar, typical of all fighting games created, had two functions here, since apart from acting as a life bar, it also acted with the energy bar, so that when executing special attacks, it automatically decreases our health, giving a strategic component to the title. It implemented important changes in the control system compared to other Dragon Ball games on the console, since the disappearance of the split-screen made the fights focus on melee attacks, leaving energy attacks in the background. The game was released in Japan on Maand in Europe in February 1997.
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?Dragon Ball Z: Hyper Dimension (ラゴンボールZ:ハイパー寸法, Doragon Bōru Zetto Haipā Dimenshon, Dragon Ball Z: Hyper Dimension) It is one of the first Dragon Ball video games? released for the Super Nintendo.